(align:"=><=")+(box:"=XXX=")[WELCOME TO KEY MANOR <img src="https://static.wixstatic.com/media/998d55_c7261dc4016d40c7824368f73ef20a9d~mv2.jpg/v1/crop/x_0,y_45,w_640,h_582/fill/w_516,h_466,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/998d55_c7261dc4016d40c7824368f73ef20a9d~mv2.jpg"/> (text-style:"sway")[[[START|Welcome to Haunted House]]]]You walk up closer to inspect the house. Moonlight shines to reveal the light faded colors of grey and blue, and the door is a rich maroon color. You take another step closer to the house's porch and walk to the window and attempt to [[peek]] inside. The door seems to be slightly ajar... [[You turn away from the house.|mini end 1]] [[You creep a little closer and slightly push the door|open]].It's nearly pitch black through the window. Your breath fogs up the stained glass, you are about to (link:"turn") [ you see a flash of white silhouette and a strong breeze passed by. [[You retreat away from the window|House]]] The door creeks open to reveal a pitch-black living room as you step inside. You start to feel a little light-headed and you start to feel your heart beating (link:"faster.")[ (text-style:"bold")[SLAM] You quickly turn around and see the door slam shut. Your vision starts to blur and your head starts to pound as you start to seep in and out of [[consciousness|transiton]]...] Your eyes snap open in a panic and sit up as you awake. Your head still pounds but that is the least of your problems right now, you attempt to stand up but it's (link-reveal:"cramped.")[ You realize you are in the [[attic|attic 1]]! ] (set: $visitedChest to false) (set: $visitedRug to false) (set: $visitedDrawer to false) (set: $collectedSkey to false) (set: $collectedGkey to false) (set: $collectedCkey to false)The drawer is small and wooden with two compartments. You try tugging on the top drawer but it won't budge. You try the bottom drawer next and it finally [[opens]] after some rough tugging. (set: $visitedDrawer to true)The chest is large and heavy as you try to open it. It finally swings open and the top of the chest falls back with a thud. It seems to be empty... Though you do see a sliver of silver peeking underneath the [[floor boards]] of the chest. (set: $visitedChest to true)As you inspect the rug closer it seems to be curled at the edges, you give the rug a tug and see an attic door. You give the attic door a strong pull but it does not budge... It looks like it needs a key to open. You turn back to the rest of the attic to inspect [[attic.->Attic - Neutral]] (set: $visitedRug to true) (if:$keysCollected is 1)[(set:$keysCollectedY to true)]You peel back the plank of wood and a single silver key is revealed. You pick up the silver key and drop it in your [[pocket.->Attic - Neutral]] (set: $collectedSkey to true) (set: $keysCollected to it + 1) (if:$keysCollected is 1)[(set:$keysCollectedY to true)]==> (if: $collectedSkey is true)[Silver key : 1 ](if: $collectedGkey is true)[Gold key : 1 ] <== The attic is dimmly lit by a single lamp on top of a (if: $visitedDrawer is true)[[[//drawer//|drawer opened]]](else:)[[drawer]] on the far side, infront of you is a (if: $visitedChest is true)[[[//chest//|chest opened]]](else:)[[chest]] , as you stand up and look below there is a red and gold (if: $visitedRug is true)[[[//rug//|rug opened]]](else:)[[rug]] beneath you. The chest is [[empty->Attic - Neutral]]. The top drawer remains shut. The bottom drawer is [[empty->Attic - Neutral]]. ==> (if: $collectedSkey is true)[Silver key : 1 ](if: $collectedGkey is true)[Gold key : 1 ] <== The [[attic->Attic - Neutral]] door is still locked. (if: $collectedSkey is true and $collectedGkey is true)[ You rummage through your pocket and take out your [[keys|key selection]]] (else-if: $collectedSkey is true)[ You rummage through your pocket and take out your silver key and place it into the [[lock|open attic]].] (else-if: $collectedGkey is true)[ You rummage through your pocket and take out your gold key and place it into the [[lock|locked attic]].]Inside the drawer lies a little gold key. You pick the key up and drop it in your [[pocket.|Attic - Neutral]] (set: $collectedGkey to true) (set: $keysCollected to it + 1) (if:$keysCollected is 1)[(set:$keysCollectedY to true)]==> (if: $collectedSkey is true)[Silver key : 1 ](if: $collectedGkey is true)[Gold key : 1 ] <== You place the two keys on your palm and look at the attics' lock [[gold key|locked attic]] [[silver key|open attic]](set: $collectedSkey to false) ==> (if: $collectedGkey is true)[Gold key : 1 ] <== You open the attic door and a rickety ladder lowers down into a darkness It's difficult to see but you seem to be in a long hall, you decide to turn [[left|left hall]] [[right|right hall]]==> (if: $collectedSkey is true)[Silver key : 1 ](if: $collectedGkey is true)[Gold key : 1 ] <== Hmmm.. The key didnt open the [[attic|Attic - Neutral]].==> (if: $collectedGkey is true)[Gold key : 1 ] <== As you walk down the hall a cold breeze flows by, you turn and you see a translucent figure You realize the hall is a looped corridor and three doors are at the end (text-colour:orange)[orange] (text-colour:magenta)[pink] and (text-colour:#5babdb)[light blue] You see the [[translucent figure]] again as you whip your head around as it approaches you...==> (if: $collectedGkey is true)[Gold key : 1 ] <== As you walk down the hall a cold breeze flows by, you turn and you see a translucent figure You realize the hall is a looped corridor and three doors are at the end (text-colour:orange)[orange] (text-colour:magenta)[pink] and (text-colour:#5babdb)[light blue] You see the [[translucent figure]] again as you whip your head around as it approaches you...==> (if: $collectedGkey is true)[Gold key : 1 ] <== You tip toe closer you see it is a little [[ghost girl]] playing on the ground with two little dolls. Shes seems to be mumbling something to herself. (text-style:"blur","fade-in-out")["what color is the wind..."]==> (if: $collectedGkey is true)[Gold key : 1 ] <== The little girl looks up from her doll and peers at you. (text-style:"smear")[ "Do you know when Brother is coming home?"] she asks you. You shake your head to say no. (text-style:"smear")["Oh...okay,"] she sighs, (text-style:"smear")["Well then you should leave soon please. You can use my room to get to the second floor. My door is at the end of the hall! Though be careful my little brother always locks his door, he might be mad if you go in."] You nod and ask which door is hers. She looks up with a little smirk.(text-style:"smear")[ "I'll give you a riddle for which colored door is mine.] (text-style:"smear")[What color is the wind?"] You thank her for her help and head down the [[corridor|3 doors]]. (set: $visitedOrange to false)==> (if: $collectedGkey is true)[Gold key : 1 ] <== You return to the three colored doors, the girls' warning and riddle echo through your head. (text-style:"smear","fade-in-out")[What color is the wind?] You face the three doors (if: $collectedGkey is true and $visitedOrange is false)[(text-colour:orange)[[orange door|orange opened]]](else-if: $visitedOrange is true and $collectedGkey is true)[(text-colour:orange)[[orange door|o door explored]]](else:)[(text-colour:orange)[[orange door|orange]]] (text-colour:magenta)[[pink door|pink]] (text-colour:#5babdb)[[blue door|blue]]Hmmm this doesnt seem to be the correct door, its [[locked|3 doors]] anyway...==> (if: $collectedGkey is true)[Gold key : 1 ] <== Hmmm this doesn't seem to be the correct [[door|3 doors]].==> (if: $collectedGkey is true)[Gold key : 1 ] <== The door creaks open as you push the [[door|little girl room]].==> (if: $collectedGkey is true)[Gold key : 1 ] <== You place the gold key in the lock, it fits... You feel a chilling breeze behind your back, [[You withdraw your key and back away.|3 doors]] [[You turn the key to enter the room.|extra room]] (set: $visitedOrange to true)==> (if: $collectedGkey is true)[Gold key : 1 ] <== The room is cluttered with rotten dolls and decaying dollhouses. You carefully walk around the mess and look for a door to the second floor. All you find is a small [[dumbwaiter]] in the corner of the room. (set: $collectedGkey to false) The room is bare of any decorations with a small bed and [[desk]] that is placed next to a [[window]]. You quilty open the window and look down. Based on your perspective you are several stories off the ground. [[You take a leap of faith and jump out into what you think are bushes at the bottom.|(End 1)]] [[You decide to back away and exit the room.|sike you are pushed]]You start to back away... but suddenly you feel yourself being pushed towards the window. You try to get away but it's useless, the unknown force shoves you closer to the window. You hit your head on the window sill and see a blur of stars and the house as you fall [[out| (End 2)]] the window.==> (if: $collectedGkey is true)[Gold key : 1 ] <== Seeing no other option you climb into the dumbwaiter. It starts to [[creak |creaks]]and groan under your weight as you climb in. ==> (if: $collectedGkey is true)[Gold key : 1 ] <== You finally squeeze into the dumbwaiter and then you hear a [[snap]].==> (if: $collectedGkey is true)[Gold key : 1 ] <== You feel weightless as the dumbwaiter hurdles down. You hit your head and are a bit disorientated as you struggle to sit up upright. Now feeling claustrophobic you hit the door [[open| basement]]. ==> (if: $collectedGkey is true)[Gold key : 1 ] <== The door breaks open to reveal the basement. You look around and see a door leading out of the basement into the 1st floor and a bulkhead door on the far side of where you stand that seems to lead to the outside. You now stand in the middle of the basement and assess your two options. [[You walk towards the door leading to the first floor.|first floor door]] [[You walk toward the bulkhead door that leads to the outside|bulkhead door]]You approach the bulkhead door. It seems to be old and you notice it is locked, though you are confident you can break it open. A shovel and crowbar lie near you... [[crowbar]] [[shovel]]==> (if: $collectedGkey is true)[Gold key : 1 ] <== You descend up the stairs towards the door and reach to open the [[door|first floor]].You start hitting the crowbar against the lock of the door, a loud clank rings throughout the basement as the two metals hit against each other. The bulkhead door finally [[opens|End 3]].You start hitting the shovel against the lock of the door, a loud clank rings throughout the basement as the two metals hit against each other. The bulkhead door finally [[opens|cellar door]].You fling the crowbar away and shove the doors open. Moonlight seeps into the basement cellar as you climb out. (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-colour:#2da435)[(text-style:"bold","underline")[(css: "font-size: 300%")[YOU ESCAPED]]]]] (align:"=><=")+(box:"=XXX=")[(live:3s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]]You set down the shovel and start to push against the door You have no luck, you start to feel as if there is something on top of the basement doors blocking your exit. You retrieve the shovel once more and attempt to hack away at the door the metal starts to and you see something brown in the way[[...|End 4]]You hit the door one more time large enough for a gaping (link-reveal:"hole")[ Dirt starts to seep in at an alarming rate through the [[cellar door|real end]] until is gushing in. Dirt quickly pools at your feet.]==> (if: $collectedGkey is true)[Gold key : 1 ] <== The gold key no longer fits in the [[lock|3 doors]].You land on dead bushes but besides some scratches you are fine. (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-colour:#2da435)[(text-style:"bold","underline")[(css: "font-size: 300%")[YOU ESCAPED]]]]] (align:"=><=")+(box:"=XXX=")[(live:3s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]]the fall was harder than expected... (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-colour:#bf1515)[(text-style:"bold","underline")[(css: "font-size: 300%")[GAME OVER]]]]] (align:"=><=")+(box:"=XXX=")[(live:3s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]]==> (if: $collectedGkey is true)[Gold key : 1 ] <== The door creaks open. You are now in the living room of the house. You spot the entry marron-colored door but out of the corner of your eye, you see a flash of a large translucent figure near the right back corner of the room. You decide to [[follow the figure]] [[head towards the main door|link]]You walk towards the corner where you saw the figure appear but nothing is there... You head back towards the main door and give it a [[tug]].The front door is locked, feeling defeated you head back towards the [[basment]] to look for another way out.You stand once more in the middle of the basement and examine the bulkhead door. It seems old but locked, though it seems you can proably break it open, a shovel and crowbar lie near you... [[crowbar]] [[shovel]]As you continue walking home you find yourself in an unfamiliar neighborhood. You look up at the street signs above you... Vaguely you remember the street to take back home starts with a T... [[Torrington Dr]] [[Timberwolf Way]]You turn right onto Torrington Dr and start walking down the street. Slowly you suspect that you made a wrong turn as you pass by more unfamiliar houses. Finally, you decide that it's better to backtrack and leave but a peculiar [[house|House]] catches your eye.You turn left onto Timberwolf Way and start walking down the street. Slowly you suspect that you made a wrong turn as you pass by more unfamiliar houses. Finally, you decide that it's better to backtrack and leave but a peculiar [[house|House]] catches your eye.You step away from the house and backtrack from the street you came from. You return home safely. (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]] The attic is dimly lit by a single lamp on top of a [[drawer]] on the far side, in front of you is a [[chest]], as you stand up and look below there is a red and gold [[rug]] beneath you. ==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The chandler above you glows dimly as it illuminates delicate spider webs woven around you. A grand piano is on your right near a large (if: $visitedFirePlace is true)[[[//fireplace//|fireplace searched]]](else:)[[fireplace]]. Throughout the living room, faded [[portraits]] and paintings scatter the walls. Neighboring the (if: $visitedPiano is true)[[[//piano//|piano searched]]](else:)[[piano]] is a large (if: $visitedBookshelf is true)[[[//bookshelf//|bookshelf searched]]](else:)[[bookshelf]] overflowing with books, papers, and scrolls. The (if: $collectedCkey is true)[[[//front door//|front door opened]]](else:)[[front door]] stands behind you. ==> (if: $collectedGkey is true)[Gold key : 1 ] <== You walk towards the marron colored door and try to turn the (link-reveal:"handle")[= , no luck the door is locked. You inspect the lock closer to inspect the surprisingly small keyhole. You turn back to the [[living room|living room hub]] flipping a light switch for better light to find the entry doors' key. (set: $visitedFirePlace to false) (set: $visitedPiano to false) (set: $visitedBookshelf to false) (set: $collectedCkey to false)==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The fireplace seems to be crumbling, and pieces of charcoal and wood lie in a large pile of ash. You spot a fire rod on the left of the fireplace. [[You pick up the fire rod and begin to rummage through the ash and coal.|Firepit]] [[You turn back to inspect the living room.|living room hub]] ==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The portrait is large with a family posed in the middle, it depicts a mother a father with three kids, a little girl and boy who look around the same age, and an older brother who seems to be a little older. The little girl seems strangely familier[[...|living room hub]]==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The piano has a thin layer of dust and a music sheet lies ready to be played. You walk around to get a better look at the top of the piano to inspect the [[strings]]. ==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You walk over to inspect the large bookshelf that spans over the entire wall. You spot a sliding ladder and climb on top to better search through the books and papers on the [[top self]]. ==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The fireplace is dusty as the ash is now spiled out from the result of you rummaging through. There's [[nothing|living room hub]] but coal and ash left. ==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You look through the piano keys and strings thoroughly but you find [[nothing|living room hub]].==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You inspect the bookshelf pulling out more papers, scrolls, and books but you find [[nothing|living room hub]] else.==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You rummage through the ash and planks of wood thoroughly but find [[nothing|living room hub]]. (set: $visitedFirePlace to true)==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You lean in closer, spotting something shiny tucked near the back of the (link-reveal:"piano")[. You reach in and find a small copper key, you drop it in your [[pocket|living room hub]].] (set: $collectedCkey to true) (set: $visitedPiano to true)==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The front door is still [[locked|living room hub]].==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You take out your copper key and you are about to place the key into the lock but you take a final look around the living room. [[You place the copper key into the lock.|cont]] [[You turn back to inspect the living room.|living room hub]] You place the copper key in the lock and (link-reveal:"turn") [. You hear a satisfying, "click" as you turn the door [[handle|End 6]].] you are not quick enough, you are buried... (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-colour:#bf1515)[(text-style:"bold","underline")[(css: "font-size: 300%")[GAME OVER]]]]] (align:"=><=")+(box:"=XXX=")[(live:3s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]]==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You tug out a large book and spot a little golden box tucked in the back of the shelf. You toss the book aside and pick up the [[little box]].==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== The golden box seems to glow as you turn it in your hand. On the bottom of the box, a small keyhole is shown. (if: $collectedGkey is true)[ You rummage through your pocket and take out your [[golden key|box open]] curiously.] (else:)[ You fiddle with the box trying to pry it open but you found no luck. You place the box back onto the [[shelf|living room hub]].] (set: $visitedBookshelf to true)==> (if: $collectedGkey is true)[Gold key : 1 ](if: $collectedCkey is true)[Copper key : 1 ] <== You turn the golden key and the box opens with a light click, inside reveals a small handwritten [[note]]. (set: $collectedGkey to false)//Dear Brother, I hope all is well on your travels. Little brother and I miss you so much! The house is quiet and lonely without you with Mother and Father often leaving to go to the next town over. When will you return? I hope it's soon... Little brother is locked in his room all day. I knock every morning on his silly orange door but he never opens to come to play with me! Anyways, please bring me back some sweets and toys!! Love, Sister // [[...|living room hub]]The large door creaks as it opens and you step out of the house greeted by the full moonlight. (align:"=><=")+(box:"=XXX=")[(live:2s)[(text-colour:#2da435)[(text-style:"bold","underline")[(css: "font-size: 300%")[YOU ESCAPED]]]]] (align:"=><=")+(box:"=XXX=")[(live:3s)[(text-style:"blink")[[[play again?|TITLE PAGE]]]]]You walk over to inspect the desk. You spot a drawer on the top part of the desk. You pry it open and the drawer is filled with small trinkets, drawings and hundreds of keys... Feeling as you now have invaded someones space you close the drawer [[shut|extra room]].It's Halloween night and you are out with your friends. As the night progresses you each start to head off home one by one... until you find yourself [[walking]] home alone.